Frequently Asked Questions
What platforms will the game be on?
I’m planning A Rooftop Tale for PC and Mac (Steam or DRM-free). If the funds will allow it, I’d love to port it firstly to Switch and eventually to other consoles.
Will the game support a controller?
Absolutely. I’m designing it natively to be used with a joypad (alternatively with a keyboard).
Will the game be linear, hub-based or open for exploration?
Open for exploration, with many enclosed areas and some traveling points to use to return to campbases.
How many puzzles will there be in the game?
I’m planning many. The higher the goals achieved in the Kickstarter, the more I can afford to design. Puzzles could also be enigmas and riddles. So, it won’t only be something to do with the environment, but also with dialogues and lore.
Is the game already on Steam?
Yes! You can add it to your Wishlist here. PLEASE do, it will be extremely helpful to the algorithm for visibility :)
In how many languages the game will be translated?
The higher the goals reached in the campaign, the more translations I can afford. To begin, I’m planning: English, Italian, Spanish, French, German, Brazilian Portuguese, Japanese, Chinese. But I’d love to add as many more as possible.